ŷAV

Making Of

By Jeff Mottle

The Making of Day/Night Shot Explosion

Inspired by the work of Factory Fifteen's winning entry from , Peter Ramirez creates a unique piece entitled Day Shot Explosion and Night Shot Explosion.

 

Photoshop Progress Shots

I opened all of the render elements in Photoshop, then added a Curves adjustment layer to each layer.


For each render element I changed the blending mode and decreased the opacity.


After I changed all of the render elements, I added the backgrounds, skies and buildings and then flattended the image.


I changed the color balance of the entire image towards blue and added some diffuse glow.


Next I added changed the color balance to add yellow and red, also with diffuse glow.



Add a layer mask to each layer.

In the final step I added some fog to the image.

For the night shot the steps are the same, howver the color balance changes are a little different with diffuse glow.

ŷAV Settings (Day Shot)
 






Day Shot (RAW Renders)
 


 

ŷAV Settings (Night Shot)


 

Night Shot (RAW Renders)
 

Textures Used for the Day Shot

In the explosion process I used a Space Warp -> Geometric/Deformable -> Choose Bomb. The models I used to create the bomb are from other personal works.

Textures Used for the Night Shot
 

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Thanks dear...
thanks great work... best regards
Thanks Sir jeff..^_^

About this article

Inspired by the work of Factory Fifteen's winning entry from last year's ŷAV 3dawards, Peter Ramirez creates a unique piece entitled Day Shot Explosion

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About the author

Jeff Mottle

Founder at ŷAV

placeCalgary, CA