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![](/rails/active_storage/representations/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBNy9HQWc9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--3295f043bf671ce6df117e170971498eaa10bb2c/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaDdCem9UY21WemFYcGxYM1J2WDJacGJHeGJDR2tCZ0drQmdIc0dPZ2xqY205d09nNWhkSFJsYm5ScGIyNDZDbk5oZG1WeWV3WTZESEYxWVd4cGRIbHBYdz09IiwiZXhwIjpudWxsLCJwdXIiOiJ2YXJpYXRpb24ifX0=--91b4e73415f1c89c08c1c91094e8273fbb3d03a4/profile.jpg)
Vladimir Savkovic
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Thanks for your reply! That explains the quality of the panels :) No wonder the picture's this good :)
V
Vincent Jaramillo
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I'll upload a wireframe when I get a chance. The panels were created using one plane converted to an editable poly and segmented to match the pattern of the reveals. Once I got the pattern completed, I offset the polygons to creat the thickness of the reveals, the deleted the reveal polygones leaving spaces between my faces. Then I just added a shell modifier to get the thicknes and converted the panels to an editable poly again to add a chamfer to the edges.
![](/rails/active_storage/representations/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBNy9HQWc9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--3295f043bf671ce6df117e170971498eaa10bb2c/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaDdCem9UY21WemFYcGxYM1J2WDJacGJHeGJDR2tCZ0drQmdIc0dPZ2xqY205d09nNWhkSFJsYm5ScGIyNDZDbk5oZG1WeWV3WTZESEYxWVd4cGRIbHBYdz09IiwiZXhwIjpudWxsLCJwdXIiOiJ2YXJpYXRpb24ifX0=--91b4e73415f1c89c08c1c91094e8273fbb3d03a4/profile.jpg)
Vladimir Savkovic
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Very nice render! Can you show wireframes? I'm interested in how u did the facade panels... Thanks!