Collection of rendered stills from a single project while I was working for Atlas Bay VR, an architectural visualization company. Architectural and millwork models (including walls, floors, cabinetry, ceilings, and windows) were modeled by me. Materials for all of those were also created by me. Assets were imported into Unreal Engine 4 and built out as a level where I also handled lighting of the scene. Numerous furniture assets were modeled by me, including the creation of materials for those assets. Complex models like the fitness machines were imported into the project from company asset folders. Final renders were performed by another artist, though I rendered shots throughout the iteration process leading to the final renders.