ŷAV

Potted Growth - Nov 2021

Yet another attempt in unreal engine at ArchViz and photorealism. Closer, I’m figuring out a couple of tricks, fixed some bugs, used some Quixel Megascans assets, a chair from Dimensiva, but it kept crashing cuz I did something to make it use all my RAM. Dunno how a small scene like this could ever use that much RAM… but I think I learned the good fix for that. But… that is for another post. 😉 stay tuned for lots of Unreal Engine content, Houdini content and Blender renders here and there.

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