N/A -
N/A
3DS Max - 2011 - Mental Ray
Creating an animation with production shaders and little glowing orbs. Any suggestions on the fg lock or fg map methods for this one?
I'm trying to figure out the best animation settings so that I don't have to caculate the final gather for each frame. The current animation's settings are as follows:
1 - Mode: one file per frame (best for animations)
2 - Final gather map: incrementally add fg points to map files
3 - now I calculate fg and skip final render for each frame
4 - now I render out the animation with the reuse box checked, but unlocked.